A downloadable game for Windows

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This is prototype of the future game, prototype should show working interaction systems which represents how main character can affect mood, intensity and "will" of targeted entity:

  • Mood represented by face above the unit, intensity and "will" by brown and blue bars respectively. 
  • More bored (less intense)  entity is - less effective MC's manipulations are. More intense unit is - easier to break the "will" of it.
  • Intensity level not tied to emotion type, making it possible to affect entities' intensity stat and then change emotion. 
  • Breaking the "will" of a unit completely will have different effects based on current emotion, it can either amaze or scare affected entity leading to either a new follower or hating enemy.

future game:

RTS-like game about trying to convert people to your cause having no direct control over the whole population but instead rely on “soft” skills of your hero to force events.


Program lead - https://itch.io/profile/alexmobius
Design lead - https://nerasw.itch.io
Sfx - Underworldbros
Vfx - Savaughn

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Click download now to get access to the following files:

MCT Game Design Document.docx 22 kB
hyph.rar 49 MB

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